ROBOTICS EVENTS



ROBOWARS

ROBO-SOCCER

ROBOTHON


MINEFIELD ESCAPE


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ROBOWAR


PRIZE: Rs 30000 Worth

Coordinators:
1- Aman Verma +91-7224979162
2-Malyaj Mishra +91- 7869306464



Team​ ​Specification:

  • 1-A team may consist of a maximum of 5 participants, all from the same institute or may be from different institute.

  • 2-Team Name: Every team must​ have a name which must be unique. The event coordinators reserve the right to reject entries from any Team whose name it deems inappropriate, offensive or conflicting.

  • 3-Team Representative: Each team must specify their Team Representative (Leader) at the time of registration. All important communications between Event Coordinators and the registered teams will be done through their Team Representative. The Team representative must submit valid contact details (phone no., email ID etc.) at the time of registration.

Dimensions​ ​and​ ​Fabrications:

  • The bot should fit in a box of dimension 40cm x 40cm x 40 cm (lxwxh) with all Mechanisms fully executing motions. Length and width is measured to the extremities of the Robot, i.e. includes any overhanging bodywork, weaponry or protrusions. The external device (remote) used to control the bot is not included in the size constraint.

  • The maximum weight of the bot can be 25kg.

Criteria​ ​for​ ​Triumph:

  • 1-A robot is declared victorious if its opponent is completely immobilized or out of the arena.(Knockout)

  • 2-A robot will be declared immobile if it cannot display linear motion of at least one inch in a timed period of 40 seconds. A bot with one side of its drive train disabled will not be counted out if it can demonstrate some degree of controlled movement.

  • 3-Robots cannot win by pinning or lifting their opponents. Organizers will allow pinning or lifting for a maximum of 15 seconds per pin/lift then the attacker robot will be instructed to release the opponent. If, after being instructed to do so, the attacker is able to release but does not, their robot may be disqualified. If two or more robots become entangled or a crushing or gripping weapon is employed and becomes trapped within another robot, then the competitors should make the timekeeper aware, the fight should be stopped and the robots separated by the safest means.

  • 3-‘Points’ will be given on the basis of aggression, damage, control and strategy.

Mobility​ ​and​ ​Weapons​ ​constraints:

  • 1-Liquid projectiles (Foam, liquefied gases), any kind of chemicals, inflammable liquid, weapons causing invisible damage (Electrical weapons, RF jamming weapons and others) are NOT​ ​ALLOWED.

  • 2-Flying (using air foil, helium balloons, ornithopters, etc.) is NOT​ ​ALLOWED.

General​ ​guidelines:

  • 1-The organizers reserve the rights to change any or all of the above rules as they deem fit. Change in rules, if any will be notified to the registered teams..

  • 2-Violation of any of the above rules will lead to disqualification.

  • 3-Judges' decision shall be treated as final and binding on all.




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MINEFIELD ESCAPE


PRIZE: Rs 10000 Worth

Coordinators:
1- Harsh Srivastava +91-8004807356
2-Rishabh Bajpai +91- 9450087306



The Challenge:

The challenge of the competition is to make a robot that can move on white lines on a black background and reach the finish as soon as possible. The competition area has is a special place defined for the robot’s operation (hereafter COMPETITION FIELD).
The participants must create an autonomous vehicle (hereafter ROBOT), that will move on the COMPETITION FIELD and do certain tasks. The ROBOT which will start on the START tile and reach the FINISH tile block by following the white lines in the shortest time will be nominated the winner. Portion of track covered covered( number of checkpoints crossed successfully) will also be taken into consideration.


Trials
Every team will have 2 trial runs. After the trials are over, the fastest time achieved during those trials will be chosen for the team. One trial should not last more than five minutes. After the trial time is over, the TIME-UP BUZZER will sound and the team will be asked to remove the robot from the COMPETITION FIELD. If the robot is on the field half way and operating during the TIME-UP BUZZER sound, the team will be given 2 more minutes so the robot operation is not interrupted.


Team Members & Mentors
All the team members except for the team mentor must be students.
Only one mentor in the team is allowed as a technical advisor.
The technical advisor will be seated in a supervisory position around the competition area.
The technical advisor is not allowed to touch or repair the robot during the competition.
The technical advisor should not be involved in the programming of the robot.
In case of the technical advisor interference with the robot or referee decisions during the competition, the team will risk being disqualified.

The Field:

Field Specifications:

  • The COMPETITION FIELD consists of 250mm x 250mm TILES (blocks) with different patterns mentioned in section 2.2. The final arrangement of the tiles will not be revealed until the competition day.

  • The number of TILES used in the COMPETITION FIELD will be between 20 ~ 60.

  • All measurements and dimensions have 10% tolerance.

  • The background color for each TILE is white with lines and signs in black..

  • Lines to be followed are 30mm in width and are white.

  • The organizing committee will make every possible attempt to ensure that there are no ‘bumps’ between the tiles although there may be slight deviations in height and width of up to 3mm. Competitors must be prepared to deal with these slight imperfections.

  • There will be one START tile and one FINISH tile in the entire field.

Dimensions:

The following size limitations apply for each robot
Width – 200mm max
Length – 200mm max
Height -300 mm max

Control

The robot must be controlled autonomously without human aid.
The controller unit should be embedded in the robot and cannot be placed outside the robot.
The robot must be started manually with a start button. The start button should have the word written near the button. The button is pressed by a judge.

Power Source

The robot must be powered by a power source such as a battery fixed on the robot.
The Robot cannot be powered by a stationary power source connected to the robot by a cord.

Construction

Any robot kit or building material may be used, as long as the robot fits the above specifications and as long as the design and construction are primarily the original work of the Team.

Game Play:

Pre-Game setup
On the day of the competition each team has PREPARATION TIME which is 30 minutes. All the preparation should be done during this time (adjusting the sensors, reprogramming the robot…etc). Game Zone
An area around the field will be designated as the GAME ZONE. No one is allowed inside the game zone except for the robot handlers and the referees.
Start and Restarts
One team member is elected as the robot handler. Only that team member is permitted to handle the robot during the game. All other team members must remain outside the game zone.
The robot will be placed at the START tile and checked by one of the referees.
A robot may restart the run as the handlers deem necessary within the TRIAL TIME.
The restart can be requested only if the robot doesn’t follow the line, has stopped on half way or has lost the directions. If the robot has reached the FINISH, the time is saved for that current TRIAL and the team cannot request another run.
At any restart, the robot must be positioned back at the start tile and started by the referee.
It is not allowed to reprogram the robot or to add/remove parts on the robot during the trial but it is allowed to adjust the sensors.
The RACE CLOCK will reset to zero on every restart. The COMPETITION CLOCK and the TRIAL CLOCK will keep running during all restarts.
There is no limit for the number of restarts within the TRIAL period.
A robot must restart if:
- The robot does not start after pressing the Start Button for 1 minute.
- The robot is touched by a human.
- The robot moves off the field.
- The referee orders to restart.
Following the line
A team’s robot must remain at the field until it has completed its game including the 5 seconds freezing at the FINISH tile.

Scoring:

RACE TIME is the time considered for tracing the route from START to FINISH. The robot that will have the fastest run will win the competition. The track will be divided into some checkpoints .Number of checkpoints crossed will also be taken into consideration and teams will earn score-points accordingly.

Rules:

  • The robot violating any of the rules described below will be disqualified from the competition or forced to restart the robot from the START tile.

  • Any kind of touch by a human which affects the robot direction or speed will cause a fault state and force the team to restart from the START tile.

Code of Conduct:

Fair Play
Robots that cause deliberate interference with other robots or damage to the field will be disqualified.
Participants that cause deliberate interference with robots or damage to the field will be disqualified.
It is expected that the aim of all teams is to play a fair and clean game.
Behavior
Participants who misbehave may be asked to leave the competition area and risk being disqualified from the contest.
The rules will be enforced at the discretion of the referees, officials, and local law enforcement authorities.




×

ROBOTHON


PRIZE: Rs 8000 Worth

Coordinators:
1- Harsh Srivastava +91-8004807356
2-Shubham Vats +91-9456030441



Description:

The world believes in the survival of the fittest and it is in your hands to prove how fit your country men are. But this time the criterion is a bit different; you need to show the world how efficient your designed bot is. So pull up your socks and get ready to put forward a show that shall vouch for your mental and your bot’s physical speed. Just go onto the racing track and get to experience the thrill of a Robothon.


Task:

A robot must begin from the Start line, proceed to different hurdles, execute turns, and then reach to the Finish line. The race ends when the robot has completely crossed the end line.


Rules:

Round 1(Elimination round):

Only one team will be there in this round. Time limit will be decided on the day of the event, there will negative points for exceeding the time limit. Obstacles will be placed on the arena. There will be no negative point if robot touches the border. The criteria for the negative points will be disclosed on the day of the event. 8 teams will make it to the round 2 (depends on the number of teams).


Round 2:

The team completing the same task in minimum time out of first round selected teams will be the winner.


Specifications:

Robot Dimension & Specification
Each bot should fit in a box of dimension 300 mm x 300 mm x300 mm (l*b*h) at the start of the match. The external device used to control the machine is not included in the size constraint. Any machine component should not be detached (intentionally) during any point of the bout. The motors can be used as per the convenience and use keeping in mind the limitations of battery and power provided at the event site. Consider also the terrain and the pathway will be difficult to trace, so choose your motors wisely.


Robot Control Requirements
The bot can be controlled through wired or wireless remote. In case of wired bot, minimum length of wire should be 6 meter. Also the wire should remain slack at any instant during the bout. All the wires coming out of the bot should be stacked as a single unit. The bots using wireless remote must at least have a two frequency remote control circuit or two dual control circuits which may be interchanged before the start of the race to avoid frequency interference with other teams. Remote control systems that are readily available in the market may also be used.


Battery & Power
The machine can be powered electrically only. In case of wired bots, teams can use external batteries. In case of wireless bots, batteries should be placed on the bot. The electric voltage between 2 points anywhere in the machine should not be more than 18V DC at any point of time and net current flowing through the circuit should not be more than 10A.


Arena
The arena will consist of various obstacles in the way of moving of your bot .Like , presence of stones, muddy terrain , steep slopes , hard turns , bridges may be there for the bots to face.


Judging:

ROUND 1
8 teams with best timings will be selected.
ROUND2
The team completing the task with best timing will be the winner.


Team​ ​Specification:

Any team can participate in this event. A team may consist of a maximum of 4 participants. These participants can be from same or different institutes. Team Name: Every team must have a name which must be unique. We reserves the right to reject entries from any Team whose name it deems inappropriate, offensive or conflicting. Organizers must be notified during if a Team's name has been changed. Team Representative: Each team must specify their Team Representative (Leader) at the time of registration on the website. All important communications between us and the registered teams will be done through their Team Representative. The Team Representatives must submit valid contact details (phone no., email ID etc.) at the time of registration. NOTE: During any kind of conversation, registration, communication, mails or submissions the team must identify themselves by their Team ID only provided at the time of registration and not by your team name. Please do not use your team name as your identification in any kind of communication with us.




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ROBOWAR2

Team​ ​Specification:

  • 1-A team may consist of a maximum of 5 participants, all from the same institute or may be from different institute.

  • 2-Team Name: Every team must​ have a name which must be unique. The event coordinators reserve the right to reject entries from any Team whose name it deems inappropriate, offensive or conflicting.

  • 3-Team Representative: Each team must specify their Team Representative (Leader) at the time of registration. All important communications between Event Coordinators and the registered teams will be done through their Team Representative. The Team representative must submit valid contact details (phone no., email ID etc.) at the time of registration.

Dimensions​ ​and​ ​Fabrications:

  • The bot should fit in a box of dimension 40cm x 40cm x 40 cm (lxwxh) with all Mechanisms fully executing motions. Length and width is measured to the extremities of the Robot, i.e. includes any overhanging bodywork, weaponry or protrusions. The external device (remote) used to control the bot is not included in the size constraint.

Criteria​ ​for​ ​Triumph:

  • 1-A robot is declared victorious if its opponent is completely immobilized or out of the arena.(Knockout)

  • 2-A robot will be declared immobile if it cannot display linear motion of at least one inch in a timed period of 40 seconds. A bot with one side of its drive train disabled will not be counted out if it can demonstrate some degree of controlled movement.

  • 3-Robots cannot win by pinning or lifting their opponents. Organizers will allow pinning or lifting for a maximum of 15 seconds per pin/lift then the attacker robot will be instructed to release the opponent. If, after being instructed to do so, the attacker is able to release but does not, their robot may be disqualified. If two or more robots become entangled or a crushing or gripping weapon is employed and becomes trapped within another robot, then the competitors should make the timekeeper aware, the fight should be stopped and the robots separated by the safest means.

  • 3-‘Points’ will be given on the basis of aggression, damage, control and strategy.

Mobility​ ​and​ ​Weapons​ ​constraints:

  • 1-Liquid projectiles (Foam, liquefied gases), any kind of chemicals, inflammable liquid, weapons causing invisible damage (Electrical weapons, RF jamming weapons and others) are NOT​ ​ALLOWED.

  • 2-Flying (using air foil, helium balloons, ornithopters, etc.) is NOT​ ​ALLOWED.

General​ ​guidelines:

  • 1-The organizers reserve the rights to change any or all of the above rules as they deem fit. Change in rules, if any will be notified to the registered teams..

  • 2-Violation of any of the above rules will lead to disqualification.

  • 3-Judges' decision shall be treated as final and binding on all.




×

ROBO-SOCCER


PRIZE: Rs 12000 Worth

Coordinators:
1- Siddhant Agrawal +91-9630993031
2- Shubham Vats +91-9456030441



Team​ ​Specification:

  • 1-A team may consist of a maximum of 5 participants, all from the same institute or may be from different institute.

  • 2-Team Name: Every team must​ have a name which must be unique. The event coordinators reserve the right to reject entries from any Team whose name it deems inappropriate, offensive or conflicting.

  • 3-Team Representative: Each team must specify their Team Representative (Leader) at the time of registration. All important communications between Event Coordinators and the registered teams will be done through their Team Representative. The Team representative must submit valid contact details (phone no., email ID etc.) at the time of registration.

​Game ​Play​ ​and​ ​Field​:

  • 1-Game procedure and length of a game: The Soccer games consists of two teams of robots playing soccer against each other. The game will consist of two halves. The duration of each half is 5-minutes. There will be a 3- minute break in between the halves.

  • 2-Dimensions of the field: The playing-field is 300 cm by 180 cm*. The field is marked by a white line, which is part of the playing-field. Note : Special zones may be present on the field that may cause you to win or lose points. These areas will be revealed on the spot. (Get ready for surprises).

  • 3- Goals: The field has two goals, centred on each of the shorter sides of the playing field. The goal inner space is 45 cm width and box shaped. *Small variations in the dimensions of the game-field may change according to decision of the organising team.

​Robot​ ​Specifications:

    Each team will be allowed only one bot that may use a flipper for kicking the ball. Grabbing of the ball is strictly prohibited and violation may result in immediate disqualification.)

  • 1-BOT dimensions: The bot can be of any shape. The largest dimension should not be greater than 30cm. Also, the weight must not exceed 4kg.

  • 2-Control: The bot should be manually controlled . The team is free to use any motor for flipper mechanism to push around the ball on the field.

​Rules​ :

  • 1-Robots are not allowed to cause deliberate interference with or damage to other robots during normal game play. Robots are not allowed to cause damage to the field or to the ball during normal game play. Participants are not allowed to cause deliberate interference with robots or damage to the field or the ball.

  • 2-Mentors are not allowed in the student work area unless it is permitted by a member of the Organizing Committee.

  • 3-During game play, the decisions made by the referee are final.Any argument with the referee can result in a warning. If the argument continues or another argument occurs, this may result in immediate disqualification from the game. Basically, referee is has the final say in any case of dispute.

  • 4-The referee will maintain a scorecard and at the conclusion of the game, the result recorded in the scoresheet is final.

Note : Rule clarification may be made by members of the RoboSoccer Technical Committee and Organizing Committee, if necessary even during the tournament.
In special circumstances rules may be modified by the RoboSoccer Organizing Committee with available Technical members, if necessary even during the tournament..




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