PRIZE: Rs 30000 Worth
1- Aman Verma +91-7224979162
2-Malyaj Mishra +91- 7869306464
1-A team may consist of a maximum of 5 participants, all from the same institute or may be
from different institute.
2-Team Name: Every team must have a name which must be unique. The event
coordinators reserve the right to reject entries from any Team whose name it deems
inappropriate, offensive or conflicting.
3-Team Representative: Each team must specify their Team Representative (Leader) at
the time of registration. All important communications between Event Coordinators and
the registered teams will be done through their Team Representative. The Team
representative must submit valid contact details (phone no., email ID etc.) at the time of
The bot should fit in a box of dimension 40cm x 40cm x 40 cm (lxwxh) with all
Mechanisms fully executing motions. Length and width is measured to the extremities of
the Robot, i.e. includes any overhanging bodywork, weaponry or protrusions. The
external device (remote) used to control the bot is not included in the size constraint.
The maximum weight of the bot can be 25kg.
1-A robot is declared victorious if its opponent is completely immobilized or out of the
2-A robot will be declared immobile if it cannot display linear motion of at least one inch in
a timed period of 40 seconds. A bot with one side of its drive train disabled will not be
counted out if it can demonstrate some degree of controlled movement.
3-Robots cannot win by pinning or lifting their opponents. Organizers will allow pinning or
lifting for a maximum of 15 seconds per pin/lift then the attacker robot will be instructed
to release the opponent. If, after being instructed to do so, the attacker is able to release
but does not, their robot may be disqualified. If two or more robots become entangled or
a crushing or gripping weapon is employed and becomes trapped within another robot,
then the competitors should make the timekeeper aware, the fight should be stopped
and the robots separated by the safest means.
3-‘Points’ will be given on the basis of aggression, damage, control and strategy.
1-Liquid projectiles (Foam, liquefied gases), any kind of chemicals, inflammable liquid,
weapons causing invisible damage (Electrical weapons, RF jamming weapons and
others) are NOT ALLOWED.
2-Flying (using air foil, helium balloons, ornithopters, etc.) is NOT ALLOWED.
1-The organizers reserve the rights to change any or all of the above rules as they deem
Change in rules, if any will be notified to the registered teams..
2-Violation of any of the above rules will lead to disqualification.
3-Judges' decision shall be treated as final and binding on all.
PRIZE: Rs 10000 Worth
1- Harsh Srivastava +91-8004807356
2-Rishabh Bajpai +91- 9450087306
The challenge of the competition is to make a robot that can move on white lines on a black
background and reach the finish as soon as possible.
The competition area has is a special place defined for the robot’s operation (hereafter
The participants must create an autonomous vehicle (hereafter ROBOT), that will move on the
COMPETITION FIELD and do certain tasks.
The ROBOT which will start on the START tile and reach the FINISH tile block by following the
white lines in the shortest time will be nominated the winner. Portion of track covered
covered( number of checkpoints crossed successfully) will also be taken into consideration.
Every team will have 2 trial runs. After the trials are over, the fastest time achieved during
those trials will be chosen for the team. One trial should not last more than five minutes. After
the trial time is over, the TIME-UP BUZZER will sound and the team will be asked to remove the
robot from the COMPETITION FIELD. If the robot is on the field half way and operating during
the TIME-UP BUZZER sound, the team will be given 2 more minutes so the robot operation is
Team Members & Mentors
All the team members except for the team mentor must be students.
Only one mentor in the team is allowed as a technical advisor.
The technical advisor will be seated in a supervisory position around the competition
The technical advisor is not allowed to touch or repair the robot during the
The technical advisor should not be involved in the programming of the robot.
In case of the technical advisor interference with the robot or referee decisions
during the competition, the team will risk being disqualified.
The COMPETITION FIELD consists of 250mm x 250mm TILES (blocks) with
patterns mentioned in section 2.2. The final arrangement of the tiles will not be revealed until
the competition day.
The number of TILES used in the COMPETITION FIELD will be between 20 ~ 60.
All measurements and dimensions have 10% tolerance.
The background color for each TILE is white with lines and signs in black..
Lines to be followed are 30mm in width and are white.
The organizing committee will make every possible attempt to ensure that there are
no ‘bumps’ between the tiles although there may be slight deviations in height and width of up
to 3mm. Competitors must be prepared to deal with these slight imperfections.
There will be one START tile and one FINISH tile in the entire field.
The following size limitations apply for each robot
Width – 200mm max
Length – 200mm max
Height -300 mm max
The robot must be controlled autonomously without human aid.
The controller unit should be embedded in the robot and cannot be placed outside
The robot must be started manually with a start button. The start button should have
the word written near the button. The button is pressed by a judge.
The robot must be powered by a power source such as a battery fixed on the robot.
The Robot cannot be powered by a stationary power source connected to the robot
by a cord.
Any robot kit or building material may be used, as long as the robot fits the above
specifications and as long as the design and construction are primarily the original work of the
On the day of the competition each team has PREPARATION TIME which is 30 minutes. All
the preparation should be done during this time (adjusting the sensors, reprogramming the
An area around the field will be designated as the GAME ZONE. No one is allowed inside the
game zone except for the robot handlers and the referees.
Start and Restarts
One team member is elected as the robot handler. Only that team member is
permitted to handle the robot during the game. All other team members must remain outside
the game zone.
The robot will be placed at the START tile and checked by one of the referees.
A robot may restart the run as the handlers deem necessary within the TRIAL TIME.
The restart can be requested only if the robot doesn’t follow the line, has stopped on half way
or has lost the directions. If the robot has reached the FINISH, the time is saved for that current
TRIAL and the team cannot request another run.
At any restart, the robot must be positioned back at the start tile and started by the
It is not allowed to reprogram the robot or to add/remove parts on the robot during
the trial but it is allowed to adjust the sensors.
The RACE CLOCK will reset to zero on every restart. The COMPETITION CLOCK
TRIAL CLOCK will keep running during all restarts.
There is no limit for the number of restarts within the TRIAL period.
A robot must restart if:
- The robot does not start after pressing the Start Button for 1 minute.
- The robot is touched by a human.
- The robot moves off the field.
- The referee orders to restart.
Following the line
A team’s robot must remain at the field until it has completed its game including the 5
seconds freezing at the FINISH tile.
RACE TIME is the time considered for tracing the route from START to FINISH. The robot that
will have the fastest run will win the competition. The track will be divided into some
checkpoints .Number of checkpoints crossed will also be taken into consideration and teams
will earn score-points accordingly.
The robot violating any of the rules described below will be disqualified from the
competition or forced to restart the robot from the START tile.
Any kind of touch by a human which affects the robot direction or speed will cause a fault
state and force the team to restart from the START tile.
Robots that cause deliberate interference with other robots or damage to the field
will be disqualified.
Participants that cause deliberate interference with robots or damage to the field will
It is expected that the aim of all teams is to play a fair and clean game.
Participants who misbehave may be asked to leave the competition area and risk
being disqualified from the contest.
The rules will be enforced at the discretion of the referees, officials, and local law
PRIZE: Rs 8000 Worth
1- Harsh Srivastava +91-8004807356
2-Shubham Vats +91-9456030441
The world believes in the survival of the fittest and it is in your hands to prove
how fit your country men are. But this time the criterion is a bit different; you
need to show the world how efficient your designed bot is. So pull up your socks
and get ready to put forward a show that shall vouch for your mental and your
bot’s physical speed. Just go onto the racing track and get to experience the
thrill of a Robothon.
A robot must begin from the Start line, proceed to different hurdles, execute
turns, and then reach to the Finish line. The race ends when the robot has
completely crossed the end line.
Only one team will be there in this round.
Time limit will be decided on the day of the event, there will negative points for
exceeding the time limit.
Obstacles will be placed on the arena.
There will be no negative point if robot touches the border.
The criteria for the negative points will be disclosed on the day of the event.
8 teams will make it to the round 2 (depends on the number of teams).
The team completing the same task in minimum time out of first round selected
teams will be the winner.
Robot Dimension & SpecificationEach bot should fit in a box of dimension 300 mm x 300 mm x300 mm (l*b*h) at
the start of the match.
The external device used to control the machine is not included in the size
Any machine component should not be detached (intentionally) during any point
of the bout.
The motors can be used as per the convenience and use keeping in mind the
limitations of battery and power provided at the event site. Consider also the
terrain and the pathway will be difficult to trace, so choose your motors wisely.
Robot Control RequirementsThe bot can be controlled through wired or wireless remote.
In case of wired bot, minimum length of wire should be 6 meter. Also the wire
should remain slack at any instant during the bout.
All the wires coming out of the bot should be stacked as a single unit.
The bots using wireless remote must at least have a two frequency remote
control circuit or two dual control circuits which may be interchanged before the
start of the race to avoid frequency interference with other teams.
Remote control systems that are readily available in the market may also be
Battery & PowerThe machine can be powered electrically only.
In case of wired bots, teams can use external batteries.
In case of wireless bots, batteries should be placed on the bot.
The electric voltage between 2 points anywhere in the machine should not be
more than 18V DC at any point of time and net current flowing through the
circuit should not be more than 10A.
ArenaThe arena will consist of various obstacles in the way of moving of your bot .Like ,
presence of stones, muddy terrain , steep slopes , hard turns , bridges may be
there for the bots to face.
8 teams with best timings will be selected.
The team completing the task with best timing will be the winner.
Any team can participate in this event.
A team may consist of a maximum of 4 participants.
These participants can be from same or different institutes.
Every team must have a name which must be unique. We reserves the right to
reject entries from any Team whose name it deems inappropriate, offensive or
conflicting. Organizers must be notified during if a Team's name has been
Each team must specify their Team Representative (Leader) at the time of
registration on the website. All important communications between us and the
registered teams will be done through their Team Representative. The Team
Representatives must submit valid contact details (phone no., email ID etc.) at
the time of registration.
NOTE: During any kind of conversation, registration, communication, mails or
submissions the team must identify themselves by their Team ID only provided
at the time of registration and not by your team name. Please do not use your
team name as your identification in any kind of communication with us.
PRIZE: Rs 12000 Worth
1- Siddhant Agrawal +91-9630993031
2- Shubham Vats +91-9456030441
1-Game procedure and length of a game:
The Soccer games consists of two teams of robots playing soccer against each other. The
game will consist of two halves. The duration of each half is 5-minutes. There will be a 3-
minute break in between the halves.
2-Dimensions of the field:
The playing-field is 300 cm by 180 cm*. The field is marked by a white line, which is part of
Note : Special zones may be present on the field that may cause you to win or lose points.
These areas will be revealed on the spot. (Get ready for surprises).
The field has two goals, centred on each of the shorter sides of the playing field. The goal
inner space is 45 cm width and box shaped.
*Small variations in the dimensions of the game-field may change according to decision of
the organising team.
Each team will be allowed only one bot that may use a flipper for kicking the ball. Grabbing of
the ball is strictly prohibited and violation may result in immediate disqualification.)
The bot can be of any shape. The largest dimension should not be greater than 30cm. Also,
the weight must not exceed 4kg.
The bot should be manually controlled . The team is free to use any motor for flipper
mechanism to push around the ball on the field.
1-Robots are not allowed to cause deliberate interference with or damage to other robots
during normal game play. Robots are not allowed to cause damage to the field or to the ball
during normal game play. Participants are not allowed to cause deliberate interference with
robots or damage to the field or the ball.
2-Mentors are not allowed in the student work area unless it is permitted by a member of the
3-During game play, the decisions made by the referee are final.Any argument with the referee can result in a warning. If the argument continues or another
argument occurs, this may result in immediate disqualification from the game. Basically, referee
is has the final say in any case of dispute.
4-The referee will maintain a scorecard and at the conclusion of the game, the result
recorded in the scoresheet is final.
Note : Rule clarification may be made by members of the RoboSoccer Technical Committee and
Organizing Committee, if necessary even during the tournament.
In special circumstances rules may be modified by the RoboSoccer Organizing Committee with
available Technical members, if necessary even during the tournament..